Part VI: Hints
WARNING!! These are spoilers. If you want to find secrets, secret maps or ways out of tough situations yourself, do not read this section.
The secret levels included with Soul Of Evil are as follows: Soe1m6: The Den of Zombies, Soe2m7: Highlands, and Soedm6: Fortress of the Fading Day. Soe1m6 is a remake of a map of the same name in the old Catacombs Abyss game, based on Catacombs 3d which id Software did before Wolfenstein 3d. Soe2m7 is a large outdoor map which contains the largest Dragon fight in SoE. Soedm6 is an odd duck of a deathmatch map. The entrances to these levels are in the third map of each respective episode (soe1m3->soe1m6, soe2m3->soe2m6, soedm3->soedm6).
Soe1m6 may be accessed by pressing a Q switch behind the green wall (shoot to open) at the end of the Gold Key hall on Soe1m3. From there, journey to the hall with the half-demon face and turqoise plating on the floor. A small hallway will be revealed off to the side, behind the place where the half-demon face was. Inside, there is a switch which will remove the turqoise plating on the floor nearby, and open the gateway to Soe1m6: The Den of Zombies.
Soe2m6 may be accesed thus: In soe2m3, After you've entered the temple area with the gold key, fight your way through until you see a large pentagram (star) on the ceiling. Shoot through the center of the star into the swirling lava and you will hear a stone move directly below, in an area accessible from one of the caverns that has a large red flag hanging on the brick wall. Once you find the area directly below the temple, you will see where the stone has moved, and beyond it lies a portal to Soe2m6: Highlands.
Soedm6 may be accessed by (uhh...)
SoE contains many secrets, and most of them we won't point out, you'll have to find them out for yourself. However, there are several secrets or tips which stand out as really coming in handy, and may just save your life.
In soe1m2: Devil's Pass, in the end where you must fight Dragons, there are supplies on a cliff up a ladder. Go that way rather than the other one, and you'll be spared much grief.
In soe1m4: The Autumn Citadel, there is a rock Barbican prior to the actual Citadel itself. Within this Barbican are two wooden platforms with Ogres on them. If you kill the Ogres, you can look around and see a skull-plated switch on the ceiling. Shoot this switch; it will cause steps to form to one of the platforms. On top of this platform is the Ring of Shadows. This will assist you greatly in making your way into the Citadel. Even if you do not possess the Ring, it is best not to charge in the front door of the Citadel. Try infiltrating it via the water passageways to the left or right; left you will meet with less resistance and be able to ambush monsters from behind, right you will obtain the perforater.
Again in Soe1m4, underwater near the perforator, there is a gate which will not open. Journey back here upon pressing the button in the final chamber. This underwater passage leads to the Megahealth and Red Armour across from the silver key. These just may save your life when fighting the Bane.
In soe2m3, standing in the temple area, with the large pentagram on the ceiling, look above the arched brick passage and you'll notice a pulsating light. In the midst of this light you can see a small red button. Shoot this button and the silver demon face set into the wall beyond the arch will slowly open up, revealing a suit of yellow armour.
In soe2m5: Final Conflict, there is a strange bookshelf on the far wall. Shoot it and a hidden chamber with the Thunderbolt will be revealed. Also, if you are stuck in soe2m5, you must grab the Quad Damage before the Cult Lord does. If he does, he will become near-invincible and you will surely die. If you do, you will be able to use it to destroy him.
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