Monsters and Items | Index

This page only shows additional fields and flags. See vanilla (ID1) specs for more info.



any monster
You can trigger-spawn monsters. No more "monster closets"!

Key Value Pairs:
targetname Remember to set this, when you want to trigger-spawn an enemy

Spawnflags:
4 : INITIALIZE_ONLY Initialize but don't spawn enemy. You have to trigger it to spawn.
8 : PARTICLES_ON_SPAWN Show teleport particles on spawn.
16 : ATTACK_AFTER_SPAWN Attack immediately after spawning.
32 : CAN_DROWN Monster can drown in func_water.



any items
Re-spawnable items.
Item will respawn once if targetname is set and then it can regenerate after seconds set in wait.
Wait set to -1 will make it re-spawn multiple times, but only on trigger.
For example You can spawn ammo multiple times with a button this way.

Key Value Pairs:
wait Re-spawn time. Item with some targetname and wait set to -1 will make it respawn every time you trigger it.
targetname Remember to set this, when you want to trigger-spawn an item

Spawnflags:
16 : I_SPAWN_PARTICLES Show teleport particles on spawn.
32 : I_RANDOM_POS Throw item in random position from spawning place. Same behaviour like backpacks.
64 : I_REGEN_SILENT Don't use spawning sound.
128 : I_HIDE_MODEL Don't show item's model. Good for healing pools.




Notes:
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